The *achieve command is used to award the player with a pre-defined Achievement at a particular point in your game.
Usage and syntax
This command may be used in any Scene file, and the same Achievement can be awarded in multiple places if desired. The *achieve command is used to award both 'hidden' and 'visible' Achievements, with no difference in the actual syntax required.
Achievements are themselves defined in the Startup file using the *achievement command, with each assigned a unique 'codename' able to then be used as reference by the actual *achieve command, as follows:
*achieve mystery1
The above example will activate the Achievement assigned the codename of 'mystery1', awarding that Achievement to the player in the form of a pop-up banner on their game screen, and updating the Achievements page accordingly. If a previously 'hidden' Achievement, its details will finally be revealed to the player.
More commands / functions | |
Choice | *choice, *fake_choice, *disable_reuse, *hide_reuse, *allow_reuse, *selectable_if |
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Variable | *create, *temp, *set, Arithmetic operators, *delete, *input_number, *input_text, *print, *rand |
Conditional | *if, *elseif, *else, Multireplace |
Goto | *label, *goto, *goto_scene, *goto_random_scene, *gosub, *gosub_scene, *finish |
Formatting | Bold text, Italic text, *image, *line_break, *page_break, *link, *stat_chart |
Miscellaneous | *comment, *scene_list, *title, *author, *achieve, *achievement, *check_achievements, *bug, *ending, *more_games, *share_this_game, *show_password, *script, Implicit Control Flow |