I've been reading fantasy since I was 3 years old, and started writing it pretty soon afterward. I was an avid reader of Choose Your Own Adventure stories, and remember how excited I was when I discovered text adventures on computer back in the '80s. But whlie I stumbled across a couple of programs that promised to let me write my own text games, they all involved repeating long strings of incomprehensible code at a level I didn't have the head for. So I soon lost steam and stuck with telling my friends improvised CYOAs... which in time naturally evolved into being a D&D game master.
When Adam Strong-Morse of CoG (a friend from my college D&D gang) mentioned that he and Dan Fabulich had come up with a programming language that allowed non-programmers to write gamebooks online, I didn't immediately get excited. Then, a month or two later, I played Choice of the Dragon and was blown away. It resonated with the kind of stories I'd wanted to tell since I was a 12 year-old. I immediately started work on a game which picked up some of the themes from a college D&D campaign .
I'm now a moderator on the CoG Forums and enjoy taking part in the conversations and reading the occasional WiP. I do my writing on evenings (after my two sons are asleep) and occasional weekends, around a busy day job with a British Christian international anti-poverty agency.
About My ChoiceScript Game
Choice of Rebels is a fantasy game in which you lead a rebellion against an oppressive empire, the Karagond Hegemony. Game I was released in November 2017. I envision it as a five-game series, where you move from being a Robin Hood-style outlaw in the woods to leader of an insurgent army and -- eventually -- the founder of a new order (or new anarchy). At my current rate of output, that means it will be completed around 2035! But if Games 1-2 do well, I'll likely take a sabbatical and work more intensively on it for a while.